Create enough content for 13 weeks of instruction.
I needed to find a way to design 13 weeks of content, assessments, creative exercises and project work. 13 weeks is barely any time and a seemingly infinite amount of time all at once. Not only did I have to design so I could teach but also that others could understand the teaching plan and follow it.
Create technically sound content vetted by other industry professionals.
The content I put together to teach others needed to be technically sound and I also wanted it vetted by other industry professionals for accuracy and relevancy. I didn't not want to create this content in a vacuum without any outside influence.
Introduce a "I do, we do, you do" mindset in the classroom.
Treating the experience as a mere transaction of knowledge transfer was not going to be enough. In order to become a UX designer, one first has to learn or know what that means, then do the activities and finally adapt and implement that learning and doing. I adopted a I do, We do, You do program. A students typical day would look like: 1. Instruction (I do) 2. Lab (We do) 3. Project work (You do).
Form true project teams that worked on real projects to gain valuable experience.
From the onset, I knew that in order for students to be able to apply the principles being taught that they would need to work on real projects in real teams. I brought in organizations both small and large to work with our students. Some of those organizations included The Holocaust Museum in Washington DC.
Prepare and train students with other skills such as communication and job seeking.
My research showed that students didn't come to learn UX. The problem they were really trying to solve was to find a career that they really wanted. No one ever came through the program to just learn UX. It was always about learning design to enter employment in a field that they wanted to be in. I knew that helping find jobs for those students that graduated would be one of the most important challenges that I would need to solve.